Ender’s Game: review part II
Upon further consideration, I feel compelled to comment on the author’s use of space. Not outer space, just space in general. In my first review of Ender’s Game, I wrote about the story and Orson Scott Card’s political and social views. He’s a little right of reasonable, but dodges the crux of the issue quite well. I felt that perhaps I was cheating readers by not discussing the actual writing of the book.
So the author’s use of space… is awkward. Each and every scene seems to occur in a vacuum, only the briefest attention given to the details of the location. Settings become rough layouts of rooms with noticeable obstacles. The fine details that we would expect our narrator to present to us through the magnificently observant eyes of young Ender Wiggan don’t occur.
It is possible the author intentionally left the settings sparse for mood and out of logical reason; space is cold and empty, extra clutter is dangerous and Ender lives in a cold and empty world. But that’s cheating.
Ender is not cold and empty, thus even though the world he lives in might be immaculate or sparse, Ender’s perceptions should have colored it a multitude of hues, from a tiny spittle of rust on a seldom used access hatch, to a flicker or twitch in the eyes of his arch-nemesis, Bonzo.
Further, Ender’s insight came from nowhere. The more I ponder this the more troubling it becomes. The character saved the world – but how? His magical intellect grew from what seem to be two very average parents. In the beginning of the book, some pretense is made towards the monitoring and selection of special children. This is fine in the beginning, but as the world’s hopes come to rest squarely on Ender, his abilities outstrip even the most senior of military commanders. As readers we need more. We need some assurance of plausibility; some reason that this is all possible. The author fails to deliver.