Dec 12 2011

The Walking Dead, AD&D style

I’m going to take this opportunity to break the boundaries of comfortable Geekiness. Ever since I read Gary Gygax’s Gord the Rogue series and discovered there were character sheets for Gord in his various stages of development in the back of the book (yes, I’m that old), I’ve been building character sheets in my head for all characters I’ve come across. Today, I’m breaking down the characters from The Walking Dead. I’m not going to provide full, three page sheets, but I’ll offer the basics – the vitals: Alignment, Class, a few choice stats and some skills. For you young folk, we’re doing this 2nd Edition Style – when the game was The Game.

 

Rick: Paladin – 5th, Lawful Good

We have to start with Rick. He’s obviously our protagonist and he’s got one of the hardest jobs of all: keeping himself together while keeping the rest of the group together. Rick is obviously Lawful Good. He was a cop in his previous life, and now, as a zombie apocalypse survivor he spends most of his time keeping people’s spirits up and killing undead. Sounds like a Paladin to me. One could even go so far as to say he’s used his “Lay On Hands,” ability. And though he summoned (acquired) a mount, he wasn’t strong (or wise) enough to protect it. A common mistake for over-excited 4th level Paladins. His Turn Undead is pretty weak, but he inspires courage and has an Aura of Protection from Evil (giving everyone else a +1 to hit, morale, etc.). Rick’s biggest problem, aside from the fact that I figure he’s only got 45 hit points, is the same problem all Paladin’s have: his alignment – Lawful Good. Characters who voluntarily sport the LG do so because they believe that everyone follows the same rules. To be clear, everyone does not share the same beliefs. That means the LG characters that keep their word are always going to get burned. Watch your back Rick.

 

Shane: Fighter – 7th, Chaotic Evil

I’m going to give Shane two more levels than Rick – he’s been busy while our hero was in Coma-land. Shane may have started out as Chaotic Good or even Neutral Good, but the Zombie Apocalypse has pushed him deep into the realm of Chaotic Evil. I know he’s at least 7th level, because he attacks 3/2 easily and has about 70 hit points. Probably more, since he’s no doubt got a Constitution score of at least 16. He’s a straight fighter; multiple specializations in ranged weapons but can easily roll with a mace or club if a melee should so require. I know Paladins may not knowingly work with those of Chaotic Evil or Lawful Evil alignment; but as is so often the case with Chaotic Evil characters, Shane hides it pretty well, at least, to the casual observer. By the middle of season two, his near rape of Rick’s wife, commando buzz-cut and outright murder of Otis solidifies him as a Chaotic Evil fighter. If I was running the game and it was house rules, I’d give him a bonus Fate Point and be secretly making Ravenloft Powers Checks for him.

 

Daryl – Ranger 6th, Chaotic Good

He’s gruff and ornery and thought I can’t smell him, I imagine he’s got a peculiar aroma. This white-trash zombie-slaying redneck nightmare is, in my opinion, rapidly becoming an audience favorite. Hard to get to know and very independent, his early affiliation with Merle cast him in a rather doubtful light. But it’s easy to see he’s chosen a species enemy of Zombie (+4 to hit), has a double specialization in Crossbow. He’s attacking 3/2 or maybe even 2/1 with a +2 for point-blank shots. He’s one of those characters with an average strength but he’s got a Constitution and Dexterity (and maybe Wisdom too) score of at least 16. His skills make him invaluable to a crew of city-folk, but he’s very much a loner. His frequent hunting and scouting forays are the perfect use of his skills. He’s got a Hide In Shadows and Move Silently of about 70%, but likely has an item that gives him a bonus in rural areas and/or versus undead.

 

Dale: Cleric 4th, Neutral Good

Though older, Dale is one of those characters that didn’t find his true calling until late in life. He might have dual-classed from Fighter or Ranger (I’d say 2 levels of Fighter for the d10 hit points and Weapon Proficiencies).  Dale is definitely not a specialty priest – he’s a generic cleric with access to most spheres, but at a lesser level.  Like a Space Marine Chaplain, though perhaps inadvertently, he takes the spiritual well being of the group very seriously. His aversion to death in general would indicate he’s a follower of one of the softer Forgotten Realms Gods – Chauntea or Sune; but then again, he might be a follower of Helm or even Ilmater. He’s a staple however, and though the NPC priest is usually the first to die, it’s good to know that a crafty professional is playing this character. I think the group would come apart without him. Like all Neutral good characters, he just doesn’t have the spiritual wherewithal to commit – like shooting Shane when he took the guns.

 

Glen – Thief 9th, Neutral Good

We’re giving glen the levels here because he’s demonstrated a few things that only experienced and wily thieves can: he’s still alive. I’m going to give him at least x2 Backstab, maybe x3. He’s got a Hide In Shadows of 80%+ and a 10% bonus in urban areas (probably due to a Kit or a very clever backstory written by his player). His Move Silently is 80%+ as well. He’s got a Dexterity of 19 (it’s the only explanation for his Initiative modifier and To-Hit with Ranged weapons). However, I think his Strength and Constitution are below 11, which likely give him -1 penalties. At best I’d give him 36 Hit-Points. His Pick Pockets is low for a name-level thief (50%?), but his Open Lock is 80% as well. Probably he has no points in Read Languages either. His climb walls is 99% the maximum it can be. He’s a professional survivor in this Zombie world, but he’s going to have ad some HPs to make it long term with his chosen adventuring party.

 

Lori – 2nd Fighter, Chaotic Good then Lawful Good

As a woman with a child to protect in the Zombie Apocalypse, Lori quickly adapted and adopted, finding emotional succor and physical protection with Shane. A character with a high Intelligence (18 maybe) she had a few extra proficiency slots available and used them for Wilderness Survival,

 

Andrea – 3rd Fighter, Neutral Evil or Chaotic Evil

Lori is a survivor, but early in her career as a Fighter in the Zombie Apocalypse, she spread her Weapon Proficiencies around a bit too broadly – a necessity when one can’t stop by the blacksmith for a specially weighted long sword or height-calibrated composite bow. She’s just now reached 3rd level and used her new Weapon Proficiency for a specialization in Ranged Weapons. She’s a character with above average Intelligence (15-17) but a low to average Wisdom (11). Her Charisma is high (16-18) and was likely the only attribute she relied upon before the Zombie Apocalypse. The loss of her sister affected to so profoundly that she’s truly lost her way. Now she’s struggling to find another emotional anchor and her choice of Shane shows her low WIS score and her shifting alignment. As she gains experience she will find herself pitted against that same emotional anchor and will be forced to make a choice.

 

Carl – 1st Fighter, Chaotic Good

Carl, son of Rick and Lori, is in a unique position. Due to his age, he’s not yet set in any single Class choice and he’s got the benefits of a pretty wide array of trainers around him. I’m going to suggest his Wisdom score is very high – he’s had too much happen to him not to be better for it. I’m also going to suggest he’s got an above average Intelligence (15). These are going to help him in whatever career he finally chooses. It looks like he’s working on another level of Fighter. His affinity for firearms seems to be growing every episode (perhaps dangerously so). But the boy’s wisdom must make him more than a simple fighter. He could end up as a cleric – the spiritual guide and voice of reason for a community of survivors. Likely, an upcoming betrayal by Shane on a scale that none in the group can image will impel Carl towards the Lawful Good alignment. As it stands, he simply doesn’t have the world experience to understand the necessary sacrifices that come with a Lawful Good alignment. We also know that he’s got more than 1d10 hit points – likely about 10 exactly and his father’s Paladin abilities (First Aid, Lay On Hands) were able to stabilize him when he was shot. It’s not too much of a stretch to see Carl adopting some new post zombie apocalypse religion. Regardless, Carl is going to end up with above average STR, DEX and CON stats to compliment his Wisdom.

 

Duane – 2nd Thief, Chaotic Good

This poor lad, like Carl has the dubious benefit of experiencing entirely too much entirely too fast due to the topsy-turvy world of the Zombie Apocalypse. Living in a city forces almost all characters to become stealthy. Duane’s whereabouts are unknown – so we’re going to assume he’s still living in a cityscape with his father Morgan. Duane’s adding levels of Thief as a necessity, but likely will dual-class to Fighter or Ranger as he ages. His trauma with his mother will undoubtedly make him an excellent zombie killer – perhaps giving him a natural +1 to hit and damage all undead.

 

Morgan 6th Fighter, Lawful Good

When we meet Morgan in Episode 2, we see him demonstrate conviction paired with incredible kindness and understanding. When given the information necessary to satisfy his core needs and beliefs (safety for self and Duane) he immediately offers food and shelter to Rick. Morgan’s Intelligence score is high (16-17) as he picks up the patterns and behaviors of the undead rapidly. However, he didn’t leave the city and neglected to accumulate much of an arsenal. He’s a survivor however, and with more than 55 hit points, we’ll see him again.

 

Theo – 4th Fighter, Neutral Good

With only what seems to be a support role, Theo is relegated (unfairly) to the status of low-level jack-of-all-trades, only a stone’s throw above that of NPC. The Walking Dead is a series (campaign) that plants the seeds of tomorrows plot today. Theo is going to be a key character upon Merle’s return. In the meantime, we’ve got a fellow with a pretty high Constitution (15+ as he continually made his Save vs. Poison when his arm was infected) and a solid Strength (15+ as well). In more than one occasion, he’s been Johnny-On-The-Spot with a neatly placed shovel to the back of some undead heads. He’s a stalwart fighter – but perhaps a bit clumsy. His dropping of the Key that could have freed Merle was an accident. Further, his cutting of his own arm was an accident as well. Yes, Theo has a DEX low enough to incur a penalty to all DEX checks (9?).  He’s got a lot of hit points for his level, maybe 50 or more.

 

Merle  – 9th Fighter, Lawful Evil

This monstrous creature is obviously Lawful Evil, firmly set in his beliefs and unable to hide them for even a moment. His battle-readiness and durability mark his as a fighter hands down. Add to that his healthy case of PTSD from the Marine Corps and we have a “name-level” Fighter, one or two steps from becoming a warlord with his own randomly generated back of followers. His survival skills are solid as are his Saves vs. Paralyze, Poison and probably Magic as well. I’m guessing his got an item or character trait that gives him a bonus to his Con (17). His strength is 17 maybe 18:01. He’s got a natural toughness, which adds to his Armor Class (it’d be DR 3.5 edition).  His Hit Points must be near 80. Merle is the archetypical villain warrior leading the armies of evil in so many AD&D campaigns. Can’t wait to see him again – it’ll be trouble for everyone, especially Daryl and Theo.

 

Carol – 1st Fighter, Neutral Good

By the Mid-Season Finale of Season 2, Carol makes her choice. Until now, she’s been a plot device, one with depth certainly, and plausibility that should be lauded – but a plot device nonetheless. Now, with the death of Sophie – so visceral and brutal, completely inescapable, she’s reached the top of her character arc and is now ready to rocket down the other side. She’s going to take a Warrior Class, Ranger probably, and study under Daryl. As well, she’ll receive a visit from Lori and Dale designed to prop her up. Likely a strange friendship will grow between Carol and Lori (should Lori survive her time with Shane). Carol seems to lack physical Strength, but she’s never caught unless she wants to be. She’s high a high DEX (15+) and her Con, WIS and INT are above average (14+). Her STR is likely around 11. She’s got a lot of Hit Points (as is so sadly demonstrated by her relationship with her dead husband Ed.

 

 

 

Farm Folks

 

Hershel – 12th Necromancer, Lawful Evil

Contrary to popular belief, Lawful Evil is only an opinion away from Lawful Good. An evil cleric who razes villages at the behest of his God can’t consider himself evil – he is “righteous.” Hershel is motivated by a higher purpose and he easily blurs the lines between acceptable and survival behaviors. We’re calling him a necromancer because he willingly blurs the lines between life and death – his inability or unwillingness to recognize the undead as no longer living, no longer people, violates all the social mores of civilization. Yet Hershel is able to not only maintain his belief system, but also spread it to his followers, influencing them in ways they likely don’t even realize. We’re giving him so many experience levels because of his ability as a surgeon (veterinarian or not) and a craftsman. He’s got a very low Wisdom – 12 or so, because he can’t see beyond his own belief system. But his Intelligence is easily 17 (which, a mage’s prime requisite gives him a 10% XP bonus). Of course, his “command undead” powers don’t work quite as nicely as they perhaps should, but we can easily see this guy as a benevolent apothecary or even a hedge-wizard who waddles about the village, always there to lend a hard – always there to help “bury” a loved one. Yes, Hershel is a Necromancer – and a closet Lich wannabe.

 

Beth – 0th NPC, Neutral Good

I had to do some research to find out the name attached to this familiar face. According to 2nd Edition AD&D, as a 0th-level Non-player Character, Beth can make attacks but has only 0-4 hit points (1/2 hit die), so a solid fist could kill her. There’s a big part of me that says she’s only on the screen to add some dimension and up the plausible body count. However, as Maggie’s little sister, she has the ability to be a compelling plot device for a character that looks like she might stick around (Maggie) and of course, manipulate Glen as well. The alignment of Neutral Good is based on her lack of significant involvement in the group’s politics. While this could be contributed to her being a minor character (NPC), more likely, we’re expected to believe her age limits her influence. That said kids grow up fast in the post-apocalyptic world of The Walking Dead. A sixteen year old should not only be patrolling the perimeter and drilling with weapons, but likely focusing on a trade that will increase the over all odds of survival for the group (carpentry, metal working, chemistry). The jury is still out on whether Beth is a character or just NPC body count.

 

Maggie – 2nd Ranger, Chaotic Good

It’s tempting to assign Maggie some Rogue class; but she’s not yet demonstrated much ability in that arena. So far, she’s just been the Farmer’s Daughter – a temptress and wild element thrown in distract some of our more stable but easily distracted characters. As we all know, even since the Conclave of Dungeons and Dragons Stereotypes in 1992, all Farmer’s Daughters are Rangers with 1d3 levels. Maggie hasn’t chosen her Species Enemy yet, nor has she demonstrated over-the-top woods lore, tracking or hunting abilities. She’s proficient in Animal Husbandry  (perhaps making her the only character in the history of AD&D to take the Non-weapon Proficiency slot). Maggie’s Chaotic Good alignment comes from her overall desire to do “right,” but an omnipresent selfishness gives her a chaotic streak that may in fact force her into either dual-classing to Fighter or Thief, or worse, simply losing her Ranger Status.

 

Jimmy – 3rd Ranger, Chaotic Good

Chaotic Good is in my opinion the most common alignment in the world. It allows a character the comfort of civilization while enabling them to see to their own various worldviews, vendettas, opinions and beliefs. So, with less than 30 lines from Jimmy, we’re going to assign him the alignment of Chaotic Good. He’s bordering on making a change – his willingness to defy Hershel and assist Rick and his bunch implies knowledge and understanding of a “greater need” for good and community. Jimmy might switch over to Lawful Good by the end of Season 2. His weapon skills aren’t remarkable, but he’s alive, and hasn’t been branded a liability, so that counts for something. Ranger is appropriate due to his background and location on Hershel’s farm. Though the jury is still out – many of the folks in Hershel’s group seem to be in the mix for body count.

 

Patricia – 1st Cleric, True Neutral

Patricia is Otis’ wife. She’s a dramatic addition, a reminder and downer all at once. She assists Hershel with the healing and first aid needs of the group, yet offers little else aside from chicken broth and maybe a Cure Light Wounds once per day. Her sadness at the loss of Otis will of course change her character. She now walks a dangerous path as True Neutral Character. Many Fighter-class players will argue that True Neutral is the most useful of alignments, enabling the character to willfully and even cheerfully take any action necessary to survive. They are incorrect – the alignment they are talking about is Chaotic Evil – the true Sociopath. Patricia knows her own lack of power and influence – Otis was her anchor and protector. She lacks real influence with Hershel and is a member of the community now only because of Hershel’s twisted views on charity, community and of course, life and death. Patricia may easily find herself becoming Chaotic Evil just to survive, or embracing Hershel’s worldview completely and adjusting her alignment to Lawful Evil. She might also make a complete moral recovery and shift to Neutral Good or even Lawful Good (mothers and wives tend to value life a little too much to stop for long as Chaotic Good).

 

 

Obviously what this group is missing is a 5th Mage. A 5d6 Fireball would go a long way in the Zombie Apocalypse. There’s always next season.

 

If you enjoyed this you might also like The Problem With Undead, Zombies Again and A Good Night for Zombies

 


Nov 11 2011

I was Guest Blogging!

Check this out: the complete thoughts of Eric on the topic of the Anti-Hero! Special thanks to http://www.puretextuality.com for the opportunity!


Aug 22 2011

Excerpt from Serpent Rider

From the journal of Mekalides of Assur:

Blood painted the sky and stained the waters of the Sacred Isle as Helios closed his eyes and turned away from the horror unfolding. The harbor was awash with wrecked triremes, debris so thick one could walk from ship to ship. Between the smoldering masses of smashed ships were knots of bodies, warriors of Atlantis and the Inner Seas tangled in death’s grip. The sharks were everywhere, stalking and surfacing with jaws flashing.

I saw Themonides then, his armor of bronze still gleaming with godly-favor, the lightning-spear in one hand, the Aegis in his other. The offense committed by the Atlanteans had roused the anger of even fair-minded Zeus! To send his very son to end them!

Joining my captain, I saw there were woefully few of us left and we were scattered, unable to reform. Themonedes spoke then, his voice full and hard like the rolling thunder from whence it sprang.

He bade us rally to him. He’d seen a way through the smoke and burning wreckage to the shore, and beyond, past the smoldering city, the Azure Palace itself. We joined him upon the forecastle of his flagship, a stern trireme and as we gathered our might, the beast surfaced.

The water off the bow roiled and foamed, then surged so powerfully that the mighty ship was pushed backwards. The serpent rose from the briny depths with a speed belying its incredible size. Its head was the size of a small fishing boat, six or eight men long. Its eyes were silvery orbs cut through with black pupils like night cutting a fall morning in two. Bloody water streamed from its bulk as it rose. Scales the color of glittering gold, flecked with traces of red and silver. Its massive head was ridged with four rear-facing horns. All along its terrible jaws were bony prongs and ridges.

I later learned this monster was called Sun Fang, and he was the Guardian of the Sacred Isle, thrust into our creation when Poseidon tore from his own head a tooth, and dropped the bloody thing into the deepest, loneliest sea.

Sun Fang, upon reaching its full height, fifty meters above the surface (gods know how much of the creature was still below the waves) it reared back and roared. Its voice was a challenge the to stars and Sister Moon herself! Men cried out, quailed in fear, fell to their knees. Even mighty Themonides, son of Zeus, staggered under the pressure of the hellish sound. Its mouth was lined with blade-like teeth the size of children! Along Sun Fang’s back were razor-edged ridges. The stench of the thing was like salt and garum, the deep sea. It attacked, shattering the mighty ship and sending us all flying.
This last barrier, we could not pass.

Oct 3 2010

Napoleon vs. Grammar

One of my favorite quotations is from Napoleon Bonaparte, “One does not compose the Iliad by studying grammar.”

He’s right. It’s very easy in many disciplines of writing to get hung up on the details, the rules and guides. Especially as a screenwriter, where everything is focused on a structure designed to entertain a very fickle audience, you will find yourself comparing your creative moments to where a plot point should occur. This is bad. Just ask Napoleon.

Structure aside, the issue of grammar comes up almost every moment of my writing day. When writing dialogue, I base my dialogue on my character’s backgrounds, their history, their knowledge and upbringing. One thing as writer’s we must always be aware of is the fact that dialogue is one of our many tools, but must never be so direct as a hammer blow.

Think about it. Consider a tense conversation with a boyfriend or girlfriend. Did you come out and say “This isn’t working because you chew your nails and it’s gross.”

Of course not. You said “Well, there are some things that just aren’t working out for me.” Or something to that effect. Directness in dialogue should be saved for action sequences. In all most all other instances dialogue is coy and flitting – no one EVER says what they mean, really. Verbal communication is 90% body language. That means your dialogue should be only about 10% truth. I’m over simplifying, but I hope you can see my point.

Back to grammar. One of the big assignments in any writing program, especially regarding dialogue is the “eavesdropping” assignment. In my academic career I’ve done the assignment four times at least. You’re supposed to go somewhere you aren’t familiar with and listen to the people talk. Listen to their exact words.

You’ll see in about two sentences that no one ever uses proper and correct grammar. Real people just don’t speak that way.

“me and him”
“these ones”
“orientate”
“ya’ll”
“gimme”
“prolly”
“youse guys”
“ya”

The list goes on and on. Good dialogue recognizes verbal colloquialisms and exploits them for a more realistic character.

Conversely, many of fiction writers must spend their odd hours writing for corporations – business freelance writing. Obviously your employer will demand proper grammar in all written communications. However, what is proper to one organization may not be proper to another. This is logical, based on industry specific needs for communication.


Apr 30 2010

Alice In Wonderland – again

I was reluctant to watch the film, I’ll admit.  I wanted to simply let that one slide by. But, on a rainy night, with naught on my schedule but a potential hang-over, I called up the girl and we went to the late show. We go there early and fortunately, shared the theater with only a pair of high-school delinquents (I know they were delinquents, because, when I was a delinquent, I went to late night movies on school nights too).

The feature was in 3D, closer and closer to real-life. Scratch that, it was better than real-life. It was high resolution too.

The story, I’ve avoided since I learned of Lewis Carroll’s reportedly inappropriate infatuation with a girl for whom he wrote the tale. Once again, real life lacks the luster of fantasy, no? Anyhow, I can’t give an accurate comparison of the screenplay to the book. I can however, comment on the film’s native attributes. Those being plot, pacing, production design and acting.

For perhaps the first time in my life, I’m keeping my comments to a minimum, however. The film was good. I’ve forgotten all about the word-play that pestered the novel, plagued the dialogue and made mimsy gribblesnitch of our so delicate english language. I, for one, like people who make up words. It shows a certain integrity of character – their determination to be understood, despite the limitations of their native tongue, which ever one that may be.

I’d forgotten all about the Mighty Jabberwocky and the Vorpal sword, both of which caused a rush of memories. I remembered Dungeons and Dragons treasure hordes, each time the player sorted through the pile of gold and gems and prizes, they secretly hoped to find the awe inspiring and rueful Vorpal Sword. I thought instantly about the old 1977 film entitled Jabberwocky. I thought about my lascivious 9th Grade english instructor, a Mr. Narry*, who seemed to delight in making the cheerleaders in class stumble through paragraph after paragraph of nonsensical words (he also delighted in having them interpret the lustful passages in Romeo and Juliet – thus earning his moniker, Naughty Narry and in retrospect, considering Lewis Carroll’s predilections, perhaps it’s best that Naughty Narry took us on our virgin exploration of the Jabberwocky).

All the while, the 3D screen was bludgeoning me with scenes of wonder and absurdity, voice talent that was so accurate and tightly cast, and a ruinous host of characters ghostly-familiar and yet disturbingly alien.  Alice in Wonderland was another of Tim Burton’s triumphs of the imagination. Alas, this voyage is one to undertaken on the big screen. No matter how large your television (and come on, lads, I know you buy some big ones), nothing can compare to the high-resolution, 3D experience that is Tim Burton’s Alice in Wonderland. Not even real-life.

*names are always changed to protect the guilty, innocent and misguided


Dec 31 2009

Sherlock Holmes: Film Review

One of the things I love about contemporary cinema is the filmmaker’s collective understanding of our extremely short attention spans. Sherlock Holmes is a film that indulges that attention deficiency in the extreme.

While I, and perhaps other members of the audience were expecting something more akin to a mystery, I found myself delighting in the pacing. The lightning quick scene-to-scene action slowly but surely redefined Holmes and the indefatigable Watson. There were moments in the film where I felt they were more like Dr. Hunter S. Thompson and His Attorney, than the legendary sleuth.

The dismissal of layered mystery and sub-plot worked for this action adventure film. Sherlock, it seems, has been re-invented.

Reader’s will notice I always gloss over the acting. Well, I’m not changing my pattern. Downey Jr. was excellent, as well as Jude Law, both tried and true performers. I expected no less. In fact, considering their past roles, this might have been a screw-off project for them. Supporting cast was adequate. (Sidenote: I’ve heard rumors that Brad Pitt is cast as Moriarty – dashing my own aspirations – while Pitt has performed some excellent roles, it is my belief that he needs heavy interaction with the director – how else could you explain his “blah” portrayal of Achilles, perhaps the most archetypical character in the history of man?)

A mystery/thriller necessarily must play upon the audiences limited perspective, elsewise we would figure out the mystery well ahead of the main character. Thus, during the big reveal, we see Holmes’ perception of details the audience simply wasn’t shown. That’s cheating.

All said, I loved the film, it will definitely go into my Blu-Ray collection, right next to Iron Man.


Feb 21 2009

Researching the Anti-hero in popular culture

The anti-hero’s acceptance into mainstream media is a relatively recent happening. Within the past ten years, it seems that we’re saturated with anti-heroes; comics, books, television, video games. The white armored knight is cliché to the jaded Gen-Xers, and down right hokey to me-centric Millenials. Maybe the Millenials can easier identify with a character that takes what he wants, and doesn’t have to go through the hoops to get it. It’s closer to their instant gratification culture. Easier to identify with, perhaps, than the stodgy moralist heroes like Captain America. Regardless of the cultural consequences of a generation raised on Grand Theft Auto, the Punisher and Hellboy, anti-heroes are in.

The Top Ten Anti-Heroes

10. Hellboy (Hellboy I and II)
Seems like this would be a no brainer; the dude is a demon. But he was raised by a wise old man who tried to impart upon him the virtues of being human. I don’t know if it worked, but so far Hellboy hasn’t destroyed the world. He’s a character with a conscience, but an ever lasting teenagers dis-respect of authority. Frankly, he’s a rather mild demon, throwing tantrums and the like when he doesn’t agree with his curfew. It is solely the character’s origins and his perceived destiny that make him an anti-hero. Without that demonic starting point, he might just be a loose-cannon cop movie.

 

9. Riddick (Pitch Black / Chronicles of Riddick)
The two Riddick films were excellent science-fiction. By no means were they Academy Award winners, both were thought provoking and well cast. The character of Riddick is the quintessential anti-hero. His origins are shrouded in mystery, stalked by the law and the unlawful, he is both prey and hunter, a perfect and simultaneous juxtaposition of dueling realties. He proves he has feelings, but has no qualms about killing. A close viewer will see that it becomes almost an act of pleasure. If not pleasure, then perhaps satisfaction. That’s about as anti-hero as it gets.

 

8. Corwin of Amber (Chronicles of Amber by Roger Zelazny)
Corwin, one of the Nine Princes in Amber, hails from a family of anti-heroes and outright villains. Pitted in a fatal competition against his siblings, Corwin raises an army from across dimensions to march on his family’s/brother’s castle. But Corwin remains frosty through out the endeavor. Even when his brother puts out his eyes and throws him in the dungeon, Corwin, more or less, stays composed. His love’em and leave’em attitude, his daring-do and cut-throat swordsmanship reserve his place in the Top Ten of Bad Good Guys (or is it Good Bad Guys?) forever.

 

7. Wolverine
Old snarl butt himself. I’ve been reading X-men comics since I was 11 (which was a long time ago). I think Wolverine is the only character who’s gotten more interesting as time progresses. Of course, he was basically an empty canvass. Introducing generic “bad asses” with amnesia is pretty heavy handed. But I think the writers did okay with it. I mean, he didn’t end up a lost prince or king of the vampires did he? Anyway, Wolverine is a cold-blooded killer with a heart of gold. He’s a perfect, if predictable and somewhat unsophisticated anti-hero. The dichotomy of his personality, the need for efficiency in his function, a sadistic bit of savagery and the idea that he is still a feeling human, make his a pretty classic anti-hero.


6. Bobba Fett
Yes, I know he’s got cool Mandalorian armor. I know he’s got a jet pack, missiles and disintegration ray. But he’s also a bounty hunter; that is, he’s a fighter-type who hunts other sentients for money, regardless of their innocence or guilt. Sure, he does good when he gets the bad guys. But how does that weight against all the innocents he’s accidentally or intentionally disintegrated? He’s a clone of few words, but if we can believe Lucas’ expanded universe, and prequels, he’s the direct clone of the last of the Mandalorian warriors… which makes me wonder why the rest of the clone army doesn’t shoot better. Bob, as he’s known to his friends, later reaches an uneasy truce with Han Solor, as years of Coyote and Roadrunner antics. Bob is a great example of a bad guy being co-opted by public opinion, and being written in to fill the role he’s expected to have. 

 

5. Blade 
He is a vampire, after all. I mean, half vampire. His heart is in the right place. You know, stalk the night, jack the leeches, send them flying, bursting into hot cinders and ashes, flinging stakes and blasting shotgun shells filled with…whatever the hell he puts in them. For all his grim determination and brutal efficiency, he’s sorta got a heart of gold, or at least a soft spot for strays. Perhaps it’s that so many anti-heroes see themselves, or at least, how they could or should have been in the disaffected and disenfranchised. I know when ever I’m plotting major pseudo-villainy, I always feel a pang of sympathy for the victims of my plots, almost as if I could see it from their point of view…

 

4. Batman
Everyone’s favorite ego-maniacal pseudo-sociopath! Yes, the Batman is a true anti-hero. But I’m afraid his high-prioced rough and tumble antics are wearing a little thin these days. The last installment of Batman’s legend was a great flick, no doubt. But here’s the thing – putting “Xxtreme” in front of the Joker doesn’t really make for a better story. Don’t get me wrong. The last Batman movie was spectacular, well played, posted, and cut. But I was watching Xxtreme Joker more than I was watching Batman. The hero has actually in this case become too “anti.” Batman’s need to dispense justice is now totally overshadowed by his lunacy. Nevertheless, he’s a classic anti-hero will will likely never escape any listing “chaotic good” characters.

 

3. Alex (A Clockwork Orange)
His favorite pastimes are assault, rape and thievery. He certainly sounds like a villain. But in the novel A Clockwork Orange, Alex is “our humble narrator.” His apparent inability to tell right from wrong seems to stem from a sociopathic view regarding other humans as not-quite living things. I’m not making much of a case for the hero aspect am I? Well, in this context he’s our only point of reference for the world. While he seems atypical to us, he does have droogs who are more of less, just like him. Perhaps, in fact, he’s not an anti-hero, but more appropriately, just the main character…

 

2. Dexter comes in at a strong #2 on the top ten anti-hero list. I mean, he is a serial killer. It’s just that he kills the bad guys. His methods are gruesomely effective, his habit are typically fastidious and he’s desperately clever. He’d be a great hero, except that, you know, he chops people up. Nevertheless, for a sociopath, he manages to balance a job, family life and relationships reasonable well. For someone who is off and on again hunted by the FBI, he manages to “take care of business.” It’s Dexter’s ethical code that keeps him in our hearts as a merely misunderstood vigilante. He uses his code to curb, control, alleviate and justify his behavior. And from an absolute justice point of view, he’s absolutely correct. But then again, he’s using his code as a shield, a catch-all excuse that allows him to indulge in his more base behaviors. He is, after all, a serial killer.  

 

1. Achilles – “Sing oh Muse, of the mighty Achilles, whose wrath laid low so many great and noble heroes…” For my money, Achilles of Homer’s Iliad is the number one anti-hero of all time. Indestructible, or at least, invulnerable, unparalleled martial prowess and an ego to match, Achilles temper and self-centric world view cost the lives of many Greeks. Achilles fights for the Greeks, the invaders, looking to take troy by force of arms. The excuse for the conflict, Agamemnon’s wife Helen, is ostensibly justifiable. She was, according to their cultural tradition, the wife/property of Greek king, and Paris had no rights, legal recourse, or authority to take her, gods or no. Hector, the best of all Greek men, fought on the side of the Wrong. It is precisely because he had conscious knowledge of that fact, that he was the perfect man. He was honor bound to defend his family, his home and his people. When Achilles defeated Hector and his rage drove him to drag Hector’s corpse around, we see clearly what sort of monster we’re dealing with.